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https://www.artstation.com/artwork/P6aKq8

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https://www.artstation.com/artwork/P6aKq8

The Alley02

The Alley02

Presetting "The Alley" - Inspired by Pixar's Luca. In creating "The Alley," I drew inspiration from Pixar's enchanting movie Luca. This piece captures the vibrant and nostalgic atmosphere of a sunlit day in a picturesque Italian village alley. Software and Tools Used: Texturing: Done in Substance Painter and Mari to achieve a rich and detailed surface quality. Foliage: Created using Maya Paint Effects to add a lush and realistic touch to the greenery. Look Development: Executed in Maya with A

The Alley

The Alley

Presetting "The Alley" - Inspired by Pixar's Luca. In creating "The Alley," I drew inspiration from Pixar's enchanting movie Luca. This piece captures the vibrant and nostalgic atmosphere of a sunlit day in a picturesque Italian village alley. Software and Tools Used: Texturing: Done in Substance Painter and Mari to achieve a rich and detailed surface quality. Foliage: Created using Maya Paint Effects to add a lush and realistic touch to the greenery. Look Development: Executed in Maya with A

OldMan_Portrait02

OldMan_Portrait02

OldMan_Portrait For more images and breakdown visit ArtStation link

OldMan_Portrait01

OldMan_Portrait01

OldMan_Portrait For more images and breakdown visit ArtStation link https://www.artstation.com/kungfupanda

View02

View02

Presenting My Take on #Ziggs from #LeagueofLegends #LOL (BomberMan) 😀 It was a joy to reimagine the famous character Ziggs from League of Legends as BomberMan. I was responsible for UV mapping, texturing, and look development, focusing not just on visual appeal but also on how textures interact with light and shadow.

View03

View03

Presenting My Take on #Ziggs from #LeagueofLegends #LOL (BomberMan) 😀 It was a joy to reimagine the famous character Ziggs from League of Legends as BomberMan. I was responsible for UV mapping, texturing, and look development, focusing not just on visual appeal but also on how textures interact with light and shadow.

View01

View01

Presenting My Take on #Ziggs from #LeagueofLegends #LOL (BomberMan) 😀 It was a joy to reimagine the famous character Ziggs from League of Legends as BomberMan. I was responsible for UV mapping, texturing, and look development, focusing not just on visual appeal but also on how textures interact with light and shadow.

Chess_BattleGround_Final02

Chess_BattleGround_Final02

Gate_01_View

Gate_01_View

Gate01

Gate01

Gate texture in Mari (2017)

View01

View01

Revamped an old set, focusing on texturing and adding foliage to create an imaginary old house engulfed in greenery.

View03

View03

Modeled and textured by me in 2014. Model created in Maya, rendered in Maya Vray, and textured using Photoshop. Foliage generated in Maya.

View02

View02

After a two-year hiatus, returning to Showreel work. Rendered in Maya Vray, textured in Mari with 2K maps. In 2016

War_Machine

War_Machine

Hi Utilized solely procedural textures for texturing, followed by rendering in Maya Arnold using a Car Paint Shader. Small Dirt Added in PhotoShop

BackPack_New

BackPack_New

HI I textured a backpack to achieve an aged metallic appearance, employing Mari software for the task.

© 2023 by Odam Lviran. Proudly created with Wix.com.

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